

There's little precision required and the motion is rather intuitive for anyone that really gets into their games. Sometimes it works well pressing the square button in front of a shielded enemy enables characters to latch on to the shield and strip it by shaking the controller up and down. While the frame rate doesn't skip a beat, the controls on PlayStation 3 have a few hiccups in attempting to incorporate the SixAxis motion control. The game is able to handle wave after wave of enemies being knocked down by constant button mashing as more and more bad guys show up for the same treatment. And, when multiplied by four, with three allies controlled by the computer or friends, Marvel: Ultimate Alliance becomes a frenzied affair.Įven when Thor's hammer is flying, Captain America's Shield is being tossed, Spider-Man's webs are being spun and Human Torch's fire fist is blazing across the screen, the frame rate keeps up with all of the commotion.

The special moves of each character, executed by hitting the R2 and one of the four face buttons, brings a lot of frantic action to the screen. For example, if you simply stay with Wolverine, Iron Man, Spidey and Human Torch, you'll never see Captain America's dazzling shield throw. Switching between characters is a worthwhile opportunity for anyone with a little courage since it gives players a chance to see the wide spectrum of uniquely animated moves from each superhero. How Human Torch is able to stay lit and performs moves like fire fist here is one of the comic books.Īs soon as players configure their four-hero team, most will stick to that assembly in an effort to build each character's stats and move list. The Atlantis level also demonstrates variety in having the four characters that make up a player's customizable team swim through the environment.
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Environments, large and full of breakable objects, often take on vivid comic book colors, most notably in carnival-themed Murderworld. Upon closer inspection, however, this first-generation title boasts a lot of animation and detail to do the PlayStation 3 some justice. Playing as this variety of superheroes in Diablo-style gameplay is satisfying, but the overhead perspective of such a game doesn't necessarily showcase the stunning multi-angle graphics that have become the norm of the next-generation.

By far, it's the most impressive Marvel character lineup to grace video game consoles to date. In total, 140 familiar faces and even rarely seen characters turn up in this action-packed quest when you count all of the non-playable character appearances. The extensive character roster of superheroes and supervillains is the most appealing aspect of Ultimate Alliance, just like X-Men Legends of X-Men Legends II: Rise of the Apocalypse before it. The plot puts the superhero alliance led by S.H.E.I.L.D.

Spider-Man, Wolverine, Captain America, Iron Man, Human Torch and Thor are some of the 20 playable comic book characters brought together for the game's storyline. Technicalities aside, Ultimate Alliance is a reminiscent superhero thrill ride compared to Untold Legends: Dark Kingdom, Sony's own lackluster hack & slash launch RPG. Since it's an action RPG and not a traditional turn-based title, some fans may not count it as the system's first.
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Marvel: Ultimate Alliance enhances and expands the X-Men Legends formula just in time for the PS3 launch, making it the system's first role-playing game to greet fans of the genre that the PlayStation name has dominated for so long.
